专业:FdA Games Art 游戏艺术
链接:
https://www.ntu.ac.uk/study-and-courses/courses/find-your-course/confetti/ug/2018-19/fda-games-art-2018
课程设置:
Concept Art for Games (100 credit points) 概念艺术
This module introduces you to the principles of drawing and visualisation that form the fundamentals required for a career as a games artist. You will study idea generation and concept development and its essential use within a games development pre-production stage.
绘画和视觉原则,创意的产生和概念的法转
You will develop and refine your game art drawing skills from observation and imagination using both traditional hand drawn techniques and digital processes. The aim is to develop a visual language that will allow you to record information for future development of game art concepts. There is an emphasis on exploration and you are encouraged to record visual information within your sketchbooks.
手绘技术和数字过程 游戏艺术绘画技巧 视觉语言 记录未来游戏概念的信息
On completion of your exploration, you will refine your concepts by developing them through 2D and 3D digital processes. This module will introduce the use of 2D digital software and 3D modelling and sculpting software to create visual concepts to relevant industry standard specifications.
2D数字软件 3D建模和雕刻软件
The module will introduce you to and develop your understanding of anatomy, form, composition and colour theory and how this can be applied in the creation of game art. You will study environments, architecture, figures and objects allowing you to visualise and incorporate these elements in to original game design.
解剖学 形式 构图 色彩理论 环境 架构 图形 对象 将元素可视化合并到原始游戏设计中
Games Art Critical Studies (20 credit points) 游戏艺术批评研究
Understanding the context of art and design is vital in the creation of games art assets and concepts. This module will provide you with the underpinning knowledge of art and design theory and historical context and how that will impact your professional practice within the modern games industry. You will look at both contemporary and historical art and design and its global impact socially, ethically and economically.
艺术 设计理论 历史背景 当代游戏在社会,伦理 经济上的全球影响
You will be encouraged to investigate and research a broad range of art, games genres and the wider creative media industries (design, film, animation, illustration, graphic novels) and your research will be presented through your research journal and case study on art style within games.
调查研究广泛的艺术,游戏类型和更广泛的创意媒体产业 设计 电影 动画 插图 动漫小说
研究杂志和游戏风格中的案例
On completion of your studies you will be able to deconstruct modern video games and critically analyse their design in terms of aesthetics. This module also aims to develop your understanding of the importance of the role of the audience within the games industry and how, as an artist, you are responsible for considering the ethical and social context surrounding the creation of games art for commercial release.
了解游戏行业中观众角色的重要性 游戏艺术创作的伦理和社会背景
职业发展:
games artist 游戏艺术家
concept artist 原画设计师
lead artist 设计师
3D modeller 3D建模
character artist 角色设计师
2D artist
technical artist 技术美工
texture artist 贴图师
UI artist
environment artist 环境美术
storyboard artist 分镜艺术家
games designer
graphic designer for games. 游戏美术设计师