游戏方向--布鲁内尔大学

专业解析
发布时间:2018-12-20 08:18:46

布鲁内尔大学

专业:Digital Games Theory and Design MA

链接:
http://www.brunel.ac.uk/study/postgraduate/digital-games-theory-and-design-ma

课程设置:
Game Design 1 (term 1, 30 credits) - 游戏设计

Principles behind the rules and play of games. 游戏规则和游戏的原则

Detailed study of how games function to create experiences, including rule design, play, mechanics/structure, game balancing, social game interaction and the integration of textual strategies to create the gaming experience.

详细研究游戏如何创造经验,包括规则设计、游戏、机械/结构、游戏平衡、社交游戏互动和整合文本策略来创造游戏体验。

A range of paper-based and/or digitally rendered designs trial ideas provide the focus for an evaluative case study, which is also presented orally.

一系列基于纸张和/或数字呈现的设计试验思想为评价案例研究提供了重点,并以口头形式提出。

Critical Approaches (term 1, 30 credits) - 关键方法

The course will:

Define and contextualize key concepts that shape the interdisciplinary field of Game Studies.

Provide detailed study of the different methodological approaches used in the study of games/videogames. 定义和情景化关键概念

Students will engage in developing a scholarly vocabulary used to critically evaluate videogames and their relation to and distinction from other media.

Connections between the theoretical and practical understanding of games studies and design will be made throughout the course as applicable 游戏研究和设计理论与实践结合

 

Game Design 2 (term 2, 30 credits) 游戏设计2

Building on the work in Game Design I, students develop individually a design for a game for a particular platform (phone; PC; handheld, console etc). The game can be delivered in digital format for those with technical skills or as storyboard, character profiles, visual 'mood board'/style palette, sound-effects/music profiling. The project will demonstrate practical application of ideas explored in Critical Approaches to show a deep understanding of concepts of pleasure, genre, core game-play values, structure and rules.

 

Socio-Cultural Contexts (term 2, 30 credits) (1 x 6000 word essays) 社会文化语境

Overall, this class provides:

Context and framework for discussing the relationship between games, play, society, and culture.

Analysis of contemporary demographic data about who plays games, why they play games and how they play games.

Studies of the ways in which games influence culture through fandom, media panics, and virtual life.

Studies of the ways in which culture influences the creation and development of games through economics/business models and gaming regulatory bodies.

 

Dissertation in Digital Games Design: Theory and Design数字游戏设计:理论无设计

Students are expected to use the MA forum for discussions and are encouraged to participate in extra-curricular support activities such as game jams, local game related and networking events in order to practice the creative and technical skills developed throughout the programme and foster conversation and connections that are an invaluable part of the post-graduate experience.

入学要求:
A 2:2 (or above) UK Honours degree ,or equivalent internationally recognised qualification, in  arts; humanities; social sciences; multimedia; computing, or electrical engineering.

Other subjects and qualifications with relevant games industry experience will be assessed on an individual basis and may also be considered.

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